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A cross-platform, realtime physics engine for all .NET apps.

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is here a way to get a list of all colliding objects with a rigidbody? I cant find any docs, and no luck in experimentation.

``` - What steps will reproduce the problem? 1. Just create a single body constraint, 2. call world.AddConstraint(..), 3. and get an instant NullReferenceException. - What version of the product...

bug
Priority-Medium
Type-Defect
auto-migrated

I have a scene that a ray doesn't go cross a cube, but the raycast method say yes. When move the ray origin position along the direction, the raycast even...

bug

I have 2 rigidbodies in my world: a ball (with a sphere shaped rigidbod), and a player (with a cylinder shaped rigidbody). The player follows the mouse pointer and sets...

bug

Any way to support kinematic bodies, thinks

Fix Raycast reporting false positives for rays that cross a bounding box but not the shape that is inside it, thanks to analyzing BEPU Physics raycasting source code. The code...

The transformation of game objects usually involves displacement, scaling and rotation. The displacement is RigidBody.Position, the rotation is RigidBody.Orientation.