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Haskell package for representation, parsing, and pretty-printing of GLSL

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While using `WebGL` in `Elm`, I discovered the `GLSL` parser doesn't seem to infer types of arrays correctly. For instance: `uniform int array[32];` is inferred as having just the type...

The preprocessor is part of the GLSL spec, section 3.4 of https://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf Is it even possible to handle #define and #ifdef properly in language-glsl?