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A fast-paced local party game with starships that battle in a 2d top-down arena

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overcharge can currently be exploited to keep the Ship still indefinitely

bug

place two ships under a powerup beam to reproduce

bug

- [ ] trails jump when there is a classic death - [ ] create_trail should not be duplicated - [ ] the whole 'for_good' section with many ifs is...

bug

in order to create a cardpool you just need to do something like: `var card_pool: CardPool = CardPool.new()` and that's it

hacktoberfest-accepted