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A fast-paced local party game with starships that battle in a 2d top-down arena

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- [ ] Claim the Banner - [ ] Poseidon - [ ] Spikeball - [ ] Connexxion

We should make more smooth the way we handle saved data (unlocking, options, etc.) when bumping to new version

Shoot a player near an opponent's SkullHole, so that their skull touches the hole. A skull of the wrong color is lighted up, and score is given to the wrong...

This could be only done when shoot_bombs is refactored and linked to all weapons.

Copyright (c) 2022 davefuzz This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to...

Crash in a diamondsnatch level crowded with diamonds: Trying to assign value of type 'Treasure.gd' to a variable of type 'ElementSpawnerGroup.gd'. https://github.com/notapixelstudio/starship-olympics/blob/godot4.x/godot/godot4/arena/managers/SpawnerWaveManager.gd#L55

![image](https://github.com/notapixelstudio/starship-olympics/assets/1604569/c56cbac6-7532-4542-a20a-c42e648aaf42)