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try and create webgl2 context with webgl1 as fallback

Open heilmoli opened this issue 4 years ago • 1 comments

  • I propose to take advantage of webgl2 where available (shadertoy does this too). I think this makes sense as there are feature differences between platforms anyway.
  • Enabled OES_standard_derivatives by default (still needs to be enabled in the shader itself)
  • Fixed a bunch of unexpected type coercion warnings in gl.js.

heilmoli avatar Feb 08 '21 22:02 heilmoli

Hi, thanks for PR, great work!

Just opened an issue to discuss how we can make it possible: https://github.com/not-fl3/miniquad/issues/176

not-fl3 avatar Feb 08 '21 23:02 not-fl3