Add sound pitch
When you have a sound that you play very often (when a monster is hit for eg), it can be annoying to hear the exact same sound again and again without pitching it.
As far as I know, pitching a sound is made by changing its playing speed.
Would it be possible to incorporate that in macroquad ?
Thanks.
The sound framework (quad-snd) provides a very basic wrapper for the many different systems on the different platforms. Thus implementation might involve dealing with specifics of these platforms (e.g. web, linux). Since it can play wav files from bytes though it might be enough to find out what you have to do to wav data to pitch it up.
Yes but people don't necessary want to code audio setup when making a game. I finally decided to use Kira, which works with macroquad, although I find the setup a little bit complicated.