macroquad
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set_default_camera takes a long time, how to fix?
perf("Game Draw", || {
world.draw(); // Very much entities with shaders
}, true);
perf("Text Draw", || {
set_default_camera();
}, true);
perf("Game Update", || {
world.update();
}, true);
Debug build
Game Draw executed in: 3.3485ms <--
Text Draw executed in: 8.8616ms <--
Game Update executed in: 630.3µs
Release build
Game Draw executed in: 503.9µs <--
Text Draw executed in: 496.4µs <--
Game Update executed in: 324.7µs
I use set_default_camera() to draw text, like fps, but now it causes 10ms delay!
- Maybe there is another way to do it?
- Is this execution time normal? (I don't know how to test the execution time of each line of the set_default_camera function itself):
pub fn set_default_camera() {
let context = get_context();
context.perform_render_passes();
context.gl.render_pass(None);
context.gl.depth_test(false);
context.camera_matrix = None;
}