Added documentation for the Window2D struct, including a usage example
and some notes on the meaning of Camera2D fields.
After some more experimenting, I think that the two formulas in the documentation I wrote are wrong, but I cannot pinpoint the issue, sorry. Best regards, Julian!
Fedor, did you take a look at the documentation I wrote? I am not sure that it is entirely correct as I said above. I did the fmt and vec2 refactor as you asked and added some additional mouse-touch-simulation functionality. Best regards, Julian
I have not tested the touch-simulation mouse thing yet btw 🚨🚨!, I will get back to you once I have done that :)
(I tested it btw)