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Text rendering corrupted - rendering as black rects

Open caspark opened this issue 1 month ago • 0 comments

Sometimes text rendering breaks in such a way that all text characters are rendered as filled black rects (regardless of color used to draw the text); the black rects approximately match the bounding boxes of the characters.

Image

Some details:

  • Happens on both my integrated AMD GPU on Linux and dedicated Nvidia GPU on Windows
  • I am just using the default font (and never load another)
  • Haven't yet found the trigger that causes it - sometimes it happens partway through a playthrough, sometimes within a few seconds of starting the game

I assume it must be something to do with the backing texture getting corrupted?

(first reported in https://github.com/not-fl3/macroquad/issues/990#issuecomment-3255411283 by @creepersaur and @tom-sson )

caspark avatar Nov 18 '25 08:11 caspark