macroquad
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Text rendering corrupted - rendering as black rects
Sometimes text rendering breaks in such a way that all text characters are rendered as filled black rects (regardless of color used to draw the text); the black rects approximately match the bounding boxes of the characters.
Some details:
- Happens on both my integrated AMD GPU on Linux and dedicated Nvidia GPU on Windows
- I am just using the default font (and never load another)
- Haven't yet found the trigger that causes it - sometimes it happens partway through a playthrough, sometimes within a few seconds of starting the game
I assume it must be something to do with the backing texture getting corrupted?
(first reported in https://github.com/not-fl3/macroquad/issues/990#issuecomment-3255411283 by @creepersaur and @tom-sson )