egui-miniquad
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Set `egui::RawInput::max_texture_side`
According to the documentation of egui::RawInput::max_texture_side
this field needs to be set based on information from the graphics driver. Since egui-miniquad
manages RawInput
I think it's responsible of doing that.
I noticed it because I was not able to load an image larger than 2048 pixels with egui::Context::load_texture
. The function checks the size and panics. I'm not aware of any workaround.