egui-miniquad
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This PR adds support for handling files that are dragged and dropped over the application. Blocked by https://github.com/not-fl3/miniquad/pull/275.
Multi touch does not work and touch input is finicky making it difficult to select Items. This only occurs in miniquad. On the official egui web demo the touch features...
Hello, I'm working about to find a way to integrate the egui text agent feature which permit to smartphone virtual keyboard to show up on egui text field. I started...
This is a tracking issue for some things still lacking * [x] Copy/paste in browser * [ ] Cursor changes on MacOS (not implemented in microquad yet) * [ ]...
There are two issues with how `egui-miniquad` handles mouse cursor currently. 1. It unconditionally enables mouse cursor on each `end_frrame`: https://github.com/not-fl3/egui-miniquad/blob/e3886433156a945cb006416c0972f3edfe26c2fc/src/lib.rs#L179 My game shows system cursor only when mouse is...
Is there any kind of custom UI scaling support? So it can be changed in runtime globally for all ui elements and be not a system specific. [egui](https://github.com/emilk/egui) supports it...
I wrote https://github.com/eras/ClickMuteJack/ using this and noticed that it crashes if I start it with an empty `DISPLAY`: % DISPLAY= target/debug/click_mute Loaded config from click_mute.ini XOpenDisplay() failed! zsh: segmentation fault...
``` Program received signal SIGSEGV, Segmentation fault. 0x00007ffff7c573c2 in __memmove_sse2_unaligned_erms () from /usr/lib/libc.so.6 (gdb) bt #0 0x00007ffff7c573c2 in __memmove_sse2_unaligned_erms () from /usr/lib/libc.so.6 #1 0x00007ffff66bf629 in ?? () from /usr/lib/libnvidia-glcore.so.450.66 #2...
see the attached picture I captured on windows OS [blur.zip](https://github.com/not-fl3/egui-miniquad/files/9503182/blur.zip)
when press ctrl + A, following is reported(don't understant \u{1a} means) on windows 10 OS character='\u{1a}' _keymods _repeat=KeyMods { shift: false, ctrl: true, alt: false, logo: false } false when...