norswap
norswap
This should be checked as part of `checkDeck` in `Inventory.sol`. We could modify the sorting doing there to preserve the unique NFT ID, then we only have to check all...
Haven't investigated, but at least the illustration differs. Maybe an ID issue? cc @ultraviolet10
Right now, some actions taken, and in particular creating / joining a game, display a loading modal that displays the current status and have a "cancel" button. However that cancel...
The current display is a placeholder that doesn't pull on-chain data, and doesn't look great. # UI Here's a suggestion of how it might look like. Open to more suggestions....
Especially of modals — increase size, use better contrast.
The goal is to let players chat with each other. There are many possible providers: https://www.alchemy.com/best/web3-messaging-tools Three that were on my radar and seemed promising: - Waku, which we used...
There seems to be a regression whereas if both player send their `drawInitialHand` transaction at the same time there is a race condition (which is also not resolved by resending...
Display some info if we detect we can't get online. The simplest thing is to use [`navigator.online`](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/onLine) however this is only `false` if the LAN is unreachable. Meaning the internet...
Currently, we're subscribing to each event separately. This was a limitation of viem at the time I set that up, and maybe it still is. This needs to change, even...
At first, especially for the tech demo, there will be very few players. To demonstrate the tech effectively, we need a solo experience. This could come in two forms: -...