noradninja
noradninja
I would change this to In-Game Low/Slow (frame rate is around 20-25FPS, which seems to be around half rate). As other have said, if you spam buttons when asked to...
I have played through the game up to Zora's Cavern. The most basic issue is that there appears to be an issue with any surface that uses multiple textures on...
Latest nightly with texture caching is now running 17-20 FPS (almost always 20) which is full speed for this game.
> snip The workaround is to Z-Target while doing the dive to pick up the rupees.
In the latest release, flickering no longer happens. I would consider it playable but slow- it mostly hovers in the 25-30 FPS range. Menu and sprite issues remain but at...
Just an update with more testing- played through the first boss (King Goomba). Afterwards, you go to Toad Town- to advance you have to keep going right.  At this...
Latest nightly with texture caching is now running 28-30 FPS (almost always 30) which is full speed for this game.
To clarify-I’ve now played up to the third chapter. The only major issue aside from menu graphics and sprite issues in dark areas (Dry Dry Ruins, sewers in Toad Town)-...
Latest nightly (5/12/20) no longer lags in Toad Town, making the game quite playable. Biggest remaining issues revolve around incorrect menu drawing and sprite drawing errors.