Dionysus
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Water optimisation
Is your feature request related to a problem? Please describe. Add optimisation on flowing water. Maybe add an option to make block flow lighter, or add a longer delay for flowing blocks. Because on my server I got 50% of ticks (in timings) caused by water that is flowing ( thanks to big X-mob farms)
I'll look into it I know it's common on servers to have a plug-in for this kind of feature and it would be better to have it in the core part of the server.
+1
You could maybe queue the flow updates when tps is low and start executing each flow update when tps is higher
paper has an option for faster water and lava flow
Also something like this?
Anything past 1.13 dealing with blocks is a bit hard to backport due to changes, and anything post Mojang mappings is also difficult at times.