WebGL-RayMarch
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Soft shadow
Hi Nop,
I'm just in process of acquiring some distance field rendering skills, and I found your project, and :) I see you have the same issues I do, very likely because we followed the same material (Mr. Quilez). I'd like to discuss here how we could improve the penumbra shadow quality. Could it be caused by what's described here as "slicing artifacts" ?
http://prideout.net/blog/?p=60