George
George
Thought I'd try to test this project out. Being on Windows + Lack of windows tensorflow support has made it a challenge. Using WSL2, I've managed to get far enough...
Or is it designed to just automatically determine the difficulty based on the audio provided?
Using the code from the Unreal Marketplace, saw an update and did it and now I got this strange behavior. I think prior to the update it was ok, might...
Any reason why the websocket can't work client side?
Any plans to work for unreal engine 5?