Nolan Kramer

Results 34 comments of Nolan Kramer

I patched the above code together quickly over the weekend. I didn't see an immediate way to set-up a dependency relationship between an `ExternalProject_Add` `glslang` and a `FetchContent_Declare` `VulkanSceneGraph`. If...

@robertosfield How far back is vsg required to hold compatibility for Linux and CMake?

Thanks for this @dushibaiyu. Would you mind adding a picture to the PR description to show what this looks like during dragging and when connected?

Thanks @dushibaiyu. So far it looks pretty good. Although two points for improvement: - The default arrow-head color should match the default line color - It looks like the arrow...

@ZigRazor It seems the tests are failing for reasons unrelated to the code.

Also worth mentioning that VulkanSceneGraph depends on having those .cmake files discoverable through find_package: https://github.com/vsg-dev/VulkanSceneGraph/blob/c6e05a588cd1ee5363576d783f5dfec6c7d23d34/CMakeLists.txt#L71

@planetmarshall Thanks for the link! I've read it, and if I'm understanding this correctly - the idea to abstract over the build system is a strong one that I agree...

This is a good idea for optimizing based on user's preference between appearance/drawing performance - however it may also warrant implementing shadow drawing ourselves - since it's likely we can...

I modified FastNoiseCpp11Include test temporarily, and tested with a 4x4 position grid: ``` 0,0: 0 vs 0 1,0: -0.209467 vs 0.125916 2,0: 0.424659 vs -0.209467 3,0: -0.15126 vs -0.220221 0,1:...