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The "+X% Chance to Reanimate Target" attribute is parsed incorrectly
Hi there! The value of this attribute consists of two parts: 10 bits is the type raised and the next 7 bits is the percentage number. The current implementation does not take into account the percentage value itself, which is an error.
I fixed this problem in my Python library https://github.com/artcom-net/d2lib/issues/4. If I find the time I will make a pull request.
Thank you, I'll have a look!