nobbele
nobbele
Android
Closes #70 Annoyingly it got based off of update-deps PR.. The major change is context creation. On Android (and iOS) you can't create the graphics context immediately since you have...
to center some text you currently have to type ```rs TextLayout::Wrap { h_align: TextAlign::Middle, v_align: TextAlign::Middle, } ``` Adding some constructors such as `TextLayout::wrap_center()` would make it significantly easier to...
[PresentMode](https://docs.rs/wgpu/latest/wgpu/enum.PresentMode.html) supports 3 modes but currently ggez's vsync only switches between Mailbox and Fifo. Should we have add a config to switch between Mailbox and Immediate for non-vsync configurations?
**Describe the bug** `Canvas::finish` returns `RenderError("starting Canvas outside of a frame")` when used inside your state constructor. **Hardware and Software:** - ggez version: [9a7ff9f](https://github.com/ggez/ggez/commit/9a7ff9f00fff95d2eb06e71aa58ca76671550bfb)
Adding a comment like "use this in pixel art games or the game will look blurred" to examples and maybe in `set_sampler` too
Minimal platformer style game?
Tried adding if cfg!(test)s to context.rs:87 and initialize a EventLoopExtWindows::any_new_thread() but that just makes cargo test never exit workaround: cargo test -- --test-threads=1
related issue: https://github.com/gfx-rs/wgpu/issues/2711#issuecomment-1144390043 Reported by meatsoupcube#1991 on discord