nobbele
nobbele
It's likely not using your dedicated GPU but for some reason it crashes with intel graphics too
Our limits might be set higher than needed. https://github.com/ggez/ggez/blob/d787f7f2a0ee8d8bdae6ec487261451220af64c5/src/graphics/context.rs#L191 could you go to line 191 in src/graphics/context.rs and replace `Default::default()` with `wgpu::Limits::downlevel_defaults()` or `wgpu::Limits::downlevel_webgl2_defaults()`?
downlevel_defaults might still be too high but downlevel_webgl2_defaults is too low. Gonna have to check more specific limits. Thanks for testing!
We are moving the discussion to #962 by the way.
true but like why would you ever run `cargo run` or `game.exe` from another directory that happens to also contain an unrelated resources folder
yeah compiled one is different. I was thinking more on the development side, having to copy resources to target or add a path feels unintuitive if you don't know it...
Yes I agree. We could add a .use_working_directory_for_resources(bool) (not real name obv) or something though I don't know. What a conflicting issue. Using working directory as resource path by default...
right yeah let's use that
I mean why can't we add it to the default paths?
that would still apply if you add it to your game manually, and even if you dont it would still apply anyway since your resources will be in Debug and...