Failed to load resource: the server responded with a status of 500 (Internal Server Error)
This happens upon loading the widget, have not been able to get anything to render from Music.
Ay, when it comes to AppleScript, it's rather difficult to debug since they don't even give me a line number to work with, ahah. It says the script is erroring out for whatever reason, but I have no idea why.
Can you do me a favor and open the file UeberPlayer.widget/lib/getTrack.scpt in your widget folders with an app called "Script Editor", and then press the Build button (it's shaped like a hammer in the editor). It should display the error mentioned in the debug log, but also highlight where the error is exactly. A screenshot of that would help a lot
Hello!
Pretty noob here, sorry about that. I have a similar (but I'm sure different) issue, with an error in the Debug console of Ubersicht every 1-2 seconds.
It says "the playingState variable is not defined"
I tried what you said in the widget folder, in the Script Editor app, and built it, but i see nothing coming up in the app or the debugger.
Thanks a lot in advance for your help!
I am also having this issue. Would love any help on this. I am running macOS Catalina 10.15.7.

Does this not show up on big sur?
Also having this issue on macOS Monterey (12.0)
Hi folks, I had the same issue on Mojave (I still remain on it) and found the solution. The problem is with the compiled Apple Scripts. I opened both scpt files, grabbed their content, and save it into new plaintext files with .applescript extension. It means it is not a compiled Apple Script anymore. Then I modified the main index.jsx file with lines where osascript is called and changed them to call my .applescript files instead of .scpt files. And it works. Finally!
A solution for me that works is to just have Spotify installed, even if using Apple music.
Related to this issue, there must have been some sort of regression