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Geodesic Distance / Split Mesh

Open petrasvestartas opened this issue 4 years ago • 1 comments

Hi,

Is there a method to split a mesh based on a geodesic vertex distance?

For example vertices have mapped values from 0 to 1 and I would like to segment a mesh into 10 meshes e.g. from 0.0 to 0.1, 0.1 to 0.2 and so on until 0.9 to 1.0.

Geodesics

petrasvestartas avatar Aug 02 '21 16:08 petrasvestartas

@petrasvestartas I guess you could use any iso-contouring (marching triangle type) algorithm to cut the mesh. The element quality will degrade though.

image

dyollb avatar Dec 22 '22 14:12 dyollb