mvs-texturing
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unseen faces' color is black
Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!
enable local seam leveling
Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!
I am trying to fill the unseen faces with some color by using Poisson editing. What is your idea? Have you solved this problem? Thanks!
enable local seam leveling
it does no help
Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!
I am trying to fill the unseen faces with some color by using Poisson editing. What is your idea? Have you solved this problem? Thanks!
sorry for late reply. not really, I use inpainting but the result is poor.