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Acceleration structure library (BVH-, KD-Tree) with basic parallel construction

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Hello, I am working on wrapping libacc for Julia, as it is quite a bit faster than whatever I have been able to come up with. (Also, I wanted to...

I will need the barycentric coordinates of the hit point in ``closest_point``. I think of creating some ``Hit`` like struct with triangle id, 3D point, barycentric point and possibly distance...

While you're using a template argument for the vector format, you have quite concrete requirements on the vector (i.e. it needs to implement dot and cross product), without having an...

works fine with libeigen (tested with Eigen::Vector3d and a patch replacing float by double and "0f" by "0" in primitives.h). I did not test with [math/vector.h](https://github.com/simonfuhrmann/mve/blob/master/libs/math/vector.h) I did no changed...