Nicolas Mellado
Nicolas Mellado
In some situations it might be need to triangulate a PolyMesh. The current implementation is hidden in `Engine::Mesh`: https://github.com/STORM-IRIT/Radium-Engine/blob/443e471981a7c39fc857b07f70a577640529141e/src/Engine/Renderer/Mesh/Mesh.inl#L507 It would be more convenient to move it to `Core`, for...
Hi, It would be interesting to be able to record such kind of videos using Radium (click on image to access video): As far as I remember, we already have...
See details and link here: https://github.com/STORM-IRIT/Radium-Engine/pull/591#discussion_r459696611
As pointed by @dlyr (https://github.com/STORM-IRIT/Radium-Engine/pull/559#discussion_r444283579), namedparameters are stocked twice (see comment for description of the issue.
## Expected Behavior Unclear ## Current Behavior The viewer creates a GizmoManager that creates gizmos, for any application and without control. ## Possible Solution Bad solution: add option to initialize...
With assimp master from 05-25-2021 : Radium compiles fine but there is huge problems when loading animations : - from dae files : no binding from skeleton to meshes, -...
As asked by @rabbitTHM, adding more detail on the subsampling algorithm would make sense: see https://github.com/nmellado/Super4PCS/issues/66.
Use ubuntu package https://packages.ubuntu.com/focal/libpcl-dev to compile pcl_wrapper.