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D3D12 Root Signature/Pipeline State Object live-reloading

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Right now I stupidly use a ppl parallel_for to build the PSOs in parallel. Maye their task scheduler does some fanciness to group work together once it realizes the work...

Since each IPipelineSet has its own file watcher thread, it might be nice if one could take the set union of two IPipelineSets, so they can share the same thread....

How can IPipelineSet integrate with ID3D12PipelineLibrary?