godot-midi
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Compilation failed (MacOS)
I saw an issue from last year, but this seems different so I figured I'd drop it here. Seems like it's having trouble reading a type in the c++?
OS: MacOS Sonoma 14.6.1 (latest) Godot: 4.2.2 Stable
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started on port 6008 ---
core/io/http_client_tcp.cpp:152 - Condition "!_check_request_url(p_method, p_url)" is true. Returning: ERR_INVALID_PARAMETER
editor/plugins/asset_library_editor_plugin.cpp:862 - Error getting image file from URL: https://bitbucket.org/arlez80/godot-midi-player-g4/downloads/icon.png
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "MidiResource" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "MidiResource" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "MidiResource" not found.
modules/gdscript/gdscript_compiler.cpp:121 - GDScript bug: Native class "MidiResource" not found.
res://addons/godot_midi/midi_import_plugin.gd:52 - Compile Error: Identifier not found: MidiResource
res://addons/godot_midi/godot_midi.gd:-1 - Compile Error:
modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/godot_midi/godot_midi.gd" with error "Compilation failed". (User)