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unexpected Transform2D behavior

Open rubberduck9999 opened this issue 4 years ago • 2 comments

I wanted to transform something across edges / corners / seams and got weird results. Even I found a workaround though, It feels buggy and strange for me

TL_Transform_bug Also I would like to see a visual control for the transform parameters in the texture / 2D view.

System: Xubuntu texturelab version: v0.3.0

rubberduck9999 avatar Apr 10 '21 17:04 rubberduck9999

Even I found a workaround though, It feels buggy and strange for me

This is normal (and expected) behavior. Also, substance pretty much does the same. Your work-around is recommended for what you're trying to achieve since the scaling of the first transform node doesn't spill over to the other (which is the culprit here).

Also I would like to see a visual control for the transform parameters in the texture / 2D view.

This is up there with the most requested features and it's definitely coming. I think once I add the controls it would be more intuitive seeing why the shape didn't tile as expected.

njbrown avatar Apr 15 '21 07:04 njbrown

I recommend play around with the transform node with an input that fills the texture so you get a better idea of how the transformation happens.

image

njbrown avatar Apr 15 '21 07:04 njbrown