unexpected Transform2D behavior
I wanted to transform something across edges / corners / seams and got weird results. Even I found a workaround though, It feels buggy and strange for me
Also I would like to see a visual control for the transform parameters in the texture / 2D view.
System: Xubuntu texturelab version: v0.3.0
Even I found a workaround though, It feels buggy and strange for me
This is normal (and expected) behavior. Also, substance pretty much does the same. Your work-around is recommended for what you're trying to achieve since the scaling of the first transform node doesn't spill over to the other (which is the culprit here).
Also I would like to see a visual control for the transform parameters in the texture / 2D view.
This is up there with the most requested features and it's definitely coming. I think once I add the controls it would be more intuitive seeing why the shape didn't tile as expected.
I recommend play around with the transform node with an input that fills the texture so you get a better idea of how the transformation happens.
