nivcoo

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He add world change event....

It's my mainly change in this pull request

Player world in the teleport event is the previous world so we have an issue with that

And i've add check to detect if the teleport event is a world change or not to remove the useless check

Add debug on p.getWorld() on teleport event and you can look the issue :p

it sends the check to the old world and therefore activates the fly in a world where the fly is deactivated

Okay thx i will edit the file to add a function to do that more properly

Hello, some news ? thx