nitroman123

Results 33 comments of nitroman123

@daleeidd yeap... they still show up even if i dont move the camera in the main scene and not moving the sun at all... i am disappointed ![Screenshot_223](https://user-images.githubusercontent.com/62849221/112530289-f211a280-8dae-11eb-8efa-815496b14a58.png) ...

in the last screen i didnt move the camera from the original start pos , but even if i dont press i see them. Also the change didnt make anything...

the result is amazing !!! really

But in the start is fine but when is start gaining speed its like rotating around it self Start ![Screenshot_372](https://user-images.githubusercontent.com/62849221/121412307-3a337080-c96d-11eb-81d6-989195fa36f2.png) At speed and turned ![Screenshot_373](https://user-images.githubusercontent.com/62849221/121412345-461f3280-c96d-11eb-9a4a-c29db226cc0c.png) ![Screenshot_374](https://user-images.githubusercontent.com/62849221/121412583-8a123780-c96d-11eb-9b2e-a667481198d1.png)

@daleeidd @huwb After some experiment with programming some custom properties I found that the flow float2 attribute they x and y values must have a different value for every single...

@huwb yes here i made a 3 min video to see , hope this helps , i tweak the values runtime to see the correction it makes , its a...

Any updates for this i really love to have it to make some nice videos... this feature will give a very nice feeling on the water pushing ?

@huwb @daleeidd Ive made some experiments and i found the values for the degrees based on the rotation , i was trying to make a script to control the X...

So after 1 day of trying i made a script that controls the values for the shader to be rotated with the right numbers script : https://pastebin.com/JpfB4FPa assign the material...

it doesnt work correctly for all rotations and imagine that if you want to make a flow input look at the side of the ship (Bow thruster) the rotations change...