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Assertion Failed when I downloaded to 1.9.1 (Steam version, regular version)

Open Heroicgangster opened this issue 2 years ago • 2 comments

Validation

  • [X] Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552)
  • [X] Data has been validated with SFV (a guide to using QuickSFV is available at that link, use that with this 1.1 SFV: BIO4-HDProject1.1-SFV.zip)

Describe your issue here (drag+drop ZIP to attach it)

From updating to 1.9.1, I keep getting the Assertion failed! bug

bug with details

Program: ...y/steampapps/common/Resident Evil 4/Bin32/WINMM.dll File: D:/a/re4_tweaks/re4_tweaks/external/ModUtils/Patterns.h Line: 22

Expression: countMatches

I have RE4HD release 1.1 I have validated with SFV and so far the only bad file is BIO4\steam_appid.txt as a failed CRC mismatch. The only subversion to the normal RE4HD Project 1.1 and RE4 Tweaks I have is that I installed the playable Merchant mod https://www.nexusmods.com/residentevil4/mods/231?tab=description

But the game has been working, the game just could not open once I updated to 1.9.1 via the re4 tweaks update popup.

Heroicgangster avatar Mar 25 '23 09:03 Heroicgangster

It seems you have two copies of re4_tweaks installed: one being "winmm.dll" and the other being "dinput8.dll". Please confirm if this is the case, and if so, delete "winmm.dll".

This is caused by an oversight of mine in the auto updater, but it has been fixed already for future versions.

Btw: if there's an specific reason you were using it as "winmm.dll", you can still just rename dinput8 to winmm and it will work fine. Just make sure to delete the old one.

nipkownix avatar Mar 25 '23 12:03 nipkownix

It seems you have two copies of re4_tweaks installed: one being "winmm.dll" and the other being "dinput8.dll". Please confirm if this is the case, and if so, delete "winmm.dll".

This is caused by an oversight of mine in the auto updater, but it has been fixed already for future versions.

Btw: if there's an specific reason you were using it as "winmm.dll", you can still just rename dinput8 to winmm and it will work fine. Just make sure to delete the old one.

I did and the game finally launches! I hope the next auto update works out that oversight! Thank you very much! And yes I had two because I used the files present in the Bin32 folder of the Playable Merchant mod. Which had files winmm.ini winmm.dll dinput8.dll and dinput8.cfg. I then updated to 1.9.0, but then the auto update for 1.9.1 yeah made the game unable to launch.

Thank you again for your help!

Heroicgangster avatar Mar 25 '23 21:03 Heroicgangster