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Shader optimizing does not support large shaders

Open stianjensen opened this issue 8 years ago • 1 comments

Ref https://github.com/ninjadev/nin/pull/432

stianjensen avatar Jul 15 '17 15:07 stianjensen

Think it's that the parser doesn't handle the full glsl grammar. I want to switch it out for something completely different at a point.

aleksanb avatar Jul 15 '17 15:07 aleksanb