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CSGO Cascade Shadow Mapping
Would be cool to had CSGO's lighting in here it would allow mappers to make good looking lighting on maps without resorting to expensive hacks using env_projectedtexture.
Example os CSGO CSM:

It would be amazing if this is implemented. If you need the code here: https://github.com/SmileyAG/cstrike15_src-CI
Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself
Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself
the other options aren't even the greatest too, ex: Biozard's CSM has extremely issues in the performance side things and it doesn't blend good with the light map, using S++ CSM its not even good either (because its literally based of biozard one lol) and to make one i think is out of the question lol
That csm is quite lightweight and the performance cost is minimal. Just have to improve the lightmap blending and more cascades
Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself
it took valve 3 months to create it from scratch, it might be a little faster to port and csgo's CSM is extremely optimized.