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CSGO Cascade Shadow Mapping

Open FriskTheFallenHuman opened this issue 3 years ago • 5 comments
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Would be cool to had CSGO's lighting in here it would allow mappers to make good looking lighting on maps without resorting to expensive hacks using env_projectedtexture.

Example os CSGO CSM: image

FriskTheFallenHuman avatar Aug 27 '22 15:08 FriskTheFallenHuman

It would be amazing if this is implemented. If you need the code here: https://github.com/SmileyAG/cstrike15_src-CI

Lettuce144 avatar Aug 28 '22 11:08 Lettuce144

Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself

EnderZip avatar Oct 04 '22 13:10 EnderZip

Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself

the other options aren't even the greatest too, ex: Biozard's CSM has extremely issues in the performance side things and it doesn't blend good with the light map, using S++ CSM its not even good either (because its literally based of biozard one lol) and to make one i think is out of the question lol

FriskTheFallenHuman avatar Oct 04 '22 17:10 FriskTheFallenHuman

That csm is quite lightweight and the performance cost is minimal. Just have to improve the lightmap blending and more cascades

EnderZip avatar Oct 04 '22 23:10 EnderZip

Remember that this csm implementation took valve 3 months to add, so it would be a huge task to backport this to older engine. The best way is just find another csm implementation or do it yourself

it took valve 3 months to create it from scratch, it might be a little faster to port and csgo's CSM is extremely optimized.

IAhmadGT avatar Aug 27 '23 16:08 IAhmadGT