nillerusr
nillerusr
Well, I needed to rebuild everything to which togl links. 
Hmm try to run with -gl_debug
Oops maybe that's my fault. I found funny bug 
For textures locked with D3DLOCK_READONLY flag must be used old reading method, well
I have an idea. Try to build this for csgo https://github.com/nillerusr/source-engine/tree/master/togles It uses OpenGLES 3.2( and can work opengl 3.2 core context )
What compiler version are you using? That shouldn't be a problem. ```c ➜ source-engine git:(master) ✗ grep -rn "#include.*snappy" * engine/common.cpp:46:#include "tier1/snappy.h" public/tier1/snappy.h:52:#include "snappy-stubs-public.h" tier1/snappy-internal.h:34:#include "snappy-stubs-internal.h" tier1/snappy-sinksource.cpp:31:#include "snappy-sinksource.h" tier1/snappy-stubs-internal.cpp:35:#include "snappy-stubs-internal.h"...
Waf is properly pick up where the previous compile left off( if terminated with sigint/sighup signals ). The only thing I can say is that it incorrectly displays the number...
@Er2ch it's possible
> [2.6654] ConVarRef joystick doesn't point to an existing ConVar Hm, that's strange
`git submodule update --init` @Yura97orel