Niklas Harrysson

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Thanks for reporting this! I'll fix this in the materialx reference.

For grazing angle control, from our side I would say yes absolutely. When it comes to Standard Surface we have had the edge tint control for a while now and...

Thanks for the excellent feedback so far! @fpsunflower some quantitative results of what your artists prefer using would be very interesting. @noj86 @pleprince, I fully agree we need constraints to...

Hi Mark, Thanks for reporting this! I will create an issue for this on the MaterialX github, since it's a limitation in the MaterialX spec. rather than a limitation with...

This looks like a great improvement, thanks @proog128! We're planning to take a closer look in the next couple of days. There seems to be some test failures we should...

Thanks for the report @DADA246c. You are right that the current standard surface implementation in MaterialX does not support the directionally varying attenuation of emission under coat. In a previous...

Looks good for GLSL and OSL. See attached renders from the testsuite. For MDL there is a small change needed, see above. [mix_nodes.pdf](https://github.com/AcademySoftwareFoundation/MaterialX/files/9646199/mix_nodes.pdf)

Thanks for reporting the issue @rasmusbonnedal. I had a look today and it's a limitation to code generation of _compound_ nodegraphs. MaterialX differentiates between _compound_ nodegraphs and _functional_ nodegraphs. A...

Hi @klucknav, I just want to add some context on this. We have refrained from working on an implementation of `thin_surface` so far, because its definition is debatable. When we...

Here is a proposal to discuss for the `surfacematerial` node to make it support thin-walled / double-sided materials: ``` ``` If `thin_walled` is enabled the material is thin-walled and double-sided,...