nikitalita

Results 45 issues of nikitalita

It appears that the getter methods in this are quite different vs. CommonLibSSE. I have attempted to use these, but I have not been successful. It would be helpful to...

This fixes issues with `maintenance` failing. This should only be run on `push` since it has access to the github secrets and modifies the git history. Instead, on PRs, run...

* `overlay-ports`: vcpkg added this in the 2022.11.14 release: https://devblogs.microsoft.com/cppblog/vcpkg-2022-11-14-and-2022-10-19-releases-localization-for-14-languages-overlay-ports-triplets-in-manifests-acquire-project-command-and-more/ * Remove `VCPKG_OVERLAY_PORTS`, no longer needed * fix toolchain file: `VCPKG_INSTALLATION_ROOT` is not the default envvar set by vcpkg or...

These appear to have been added quite recently to the format; they're present in the latest DIA SDK that comes with Visual Studio 2022 (17.7.6) LF_TAGGED_UNION = 0x151e Appears to...

I wanted to include this library in my MIT-licensed project, but I noticed that there is a Microsoft EULA that is in the PE source code folder, indicating that part...

dependent on #184 debugging support and bare language support (no LSP yet)

This PR provides launch and autoconfiguration for debugging. We can launch both MO2 instances and bare xSE launchers, and we will now automatically configure both MO2 and xSE launch instances...

The Galactic Paragons expansion for Stellaris has a null zip file that causes `createZippedDirectory()` to choke. Adding a `try` block fixes this.

This backports my fix for Windows insiders builds: chrisant996#2 Fixes https://github.com/mridgers/clink/issues/543 Tested and working on Windows Insiders build 20226.

Depends on #88009, #88078 ## The Problem ESCN was a discrete scene format that was created by the Godot team for ease-of-export from Blender to Godot. The plugin was originally...

enhancement
topic:import
topic:3d