nightuser

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@kovidgoyal the problem arises because at the end we combine bg and fg textures one above the other. So, if these transparent pixels are rendered in bg color (even if...

@kovidgoyal It seems that it can probably be done with correct `glBlendFunc` call. I'll look into it later.

@kovidgoyal right now I don't understand how `glBlendFunc(...)` works, it doesn't have any effect in `draw_cells_simple`. Or is not used there for blending foreground and background?

Hi @Burrito78 I'd like to suggest some changes to the cask code: Since dosbox-staging installed as an ap .app can be used from the command line too, it would make...