余凡
余凡
> My personal preference is with the default value "en" because half a loaf is better than no loaf. Why not have an interactive development experience instead? I remember there's...
@rajasegar I understand your concerns, but I just can't see how an interactive UI could break the base of CoC. `ember new` can have flags like `ember new my-app --skip-git...
@rajasegar A nice demonstration, it's exactly what I described above. Actually we use this technique internally in our team. We have a "foundation" add-on which will be installed in all...
> I like the idea of an interactive ember new (so long as there is a non-interactive override option) but can we punt on that for another RFC? Sure. Let's...
Agree with performant by default, but the framework should provide a comprehensive toolset so developers won't be frustrated when they realize there are no built-in solutions. Developers definitely will be...
For anyone been suffered of this issue, try not to use keyboard shortcut, select text then click __View__ -> __Copy__, and then __Paste__ in polacode tab will do the trick.
@SergeAstapov that would be awesome, thank you.
> * I used a mediocre approach in my project. `sash` receives a `splitter`, which synchronously modifies the relevant properties with the `sash` during layout. These splitters are placed in...
> I just synchronously modifies the relevant properties of the handler with the sash during layout. I see, thank you.
实际上菱形和矩形的算法是一样的,当词汇足够多的时候,就会沿着矩形的两条对角线不断堆积,最终形成完整的矩形。 你可以调整一些东西来完善这个形状,比如说提高字体尺寸的上限,让频次高的词更多的占据主轴,同时也可以提高下限,让低频词的占位体积大一些,更快的填充形状。同时你可以试试调大间距(gridSize),或者缩小 canvas 的整体尺寸。 说白了就是词不够多。