Oren Bell
Oren Bell
The problem lies in [these two lines](https://github.com/ceccocats/tkDNN/blob/b8855b9599e52a51b371e99255063cd6f00fecd7/src/NetworkRT.cpp#L164) in NetworkRT.cpp buf_input_idx = engineRT->getBindingIndex("data"); buf_output_idx = engineRT->getBindingIndex("out"); Since I'm using a custom architecture, my input names don't match "data" and "out", so...
Even if I known the name of my layers (I do), I have to modify NetworkRT.cpp in order to make use of them. So the next time I git pull...
I know the C std libary doesn't fully support C++17 yet, but has there been any work done on this? I'd like to throw some development hours at it, and...
For future reference, it should go in the src directory. ``` cd $CATKIN_WS/src git clone [email protected]:catkin/catkin_simple.git cd $CATKIN_WS catkin_make ```
Action Items - Get admin control of repository - Spin out subpackages - Refactor it to be a readme with documentation, and a repos referencing realtime packages hosted elsewhere
What is this engine.zip everyone is speaking of? I'm getting library errors running [CityEnviron from 1.2](https://github.com/Microsoft/AirSim/releases/tag/v1.2.0Linux). It complains about a missing libopenvr_api.so file. I see other environments with an Engine...
Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former