synthetic
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A UI library with the the goal of porting the Google Material Design framework / philosophy to Roblox.
This can lead to issues where when a textlabel is rescaled, the icons stretch out in unintended ways
They're very handy, just not as flashy
Should ideally be toggleable for more performant UI - probably something to be added to the style component (like an "AnimationFrequency" thing)
It's not an official component from the material design website, however it is very useful in game UI. I'm currently building up one for a project - I'll move it...
Procedurally generate testing story scripts to allow for the visual testing of various edge cases and parameters across different circumstances and scales
Currently most constructors only have 3-6 color roles ported
Many menus will have the button remain selected while the associated page is open - it would be nice to allow for buttons to be reused for this.
Helps prevent state desync that can happen with the current onSelect functionality
The technique I use to swap out the underlying instance for the Roact port causes an error in the React-Lua port, preventing me from adding it as an official compatibility...