Hanxing Yang
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222
issues of
Hanxing Yang
If no animation is bound to "step", `step 100` defaults to behavior equivalent to `move 100`, resulting in immediate movement. A better fallback might be behavior like `glide`, which maintains...
This issue explores the following topics: * The necessity for developers to control sprite movement speed (using `step` and similar methods) * The specifics of this need * Whether current...