nifxml
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Export info String Lenght Constraint
Report by @deedes "The limits for the Export Info 1 is 133 characters and 68 characters for the Export Info 2. Everything above will simply not display the mesh in the preview window and lock up the file until the GECK is closed."
- [x] Check to see if this is just a Geck issue or an engine constraint too.
- [ ] Investigate if this is specifically for this version of the nif or if it is applicable to other versions.
- [ ] See what implementing a new attribute "lenght" will have for the various parsers.
The game works fine with the string being longer then the limit of the GECK. My solution to the Problem would be: Add a warning that the GECK will crash when the string is too long to the tooltip =)