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The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.

Results 116 blender_niftools_addon issues
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### Blender Niftools Addon Version Info -Newest Version as of 5/9/2024 ### Blender Version Info 2.82 ### Platform information Windows 10 ### Console Output ` niftools:INFO:Dev: Sys variable not set...

Bug

I know this may come across as arrogant but I need to demonstrate my knowledge so that I have a better chance of being taken seriously. I am extremely well-versed...

Bug

Hello! I am requesting support for the NIF/KFM files format of the game called FusionFall. The game is built on Unity Editor 2.5.5b2, a custom version which supports said NIF...

New Feature
Improvement

@niftools/blender-niftools-addon-reviewer - Before creating a new issue, ensure that - [X] Read the user documentation. - [X] Check that the issue hasn't already been reported. - [X] Read through the...

Bug

Python: Traceback (most recent call last): File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\operators\nif_export_op.py", line 148, in execute return NifExport(self, context).execute() File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\nif_export.py", line 135, in execute root_block = self.objecthelper.export_root_node(self.root_objects, filebase) File "D:\Program Files\blender-3.6.15-candidate+v36.84d1cf16e7e9-windows.amd64-release\3.6\scripts\addons\io_scene_niftools\modules\nif_export\object\__init__.py",...

Bug

When you import a nif and there is already an object in your blender file with the name of a node in the nif, the existing object will receive the...

Bug

Radius gets imported to Sensitivity > Margin. If a mesh collision (bhkPackedNiTriStripShape, for example) gets imported Sensitivity > Margin gets set to ridiculous values (which is fine with mesh collision...

Bug

I'm not sure if it changes anything on them, but it should be all zeros on statics.

Bug

It's annoying when you, for example, have a collision mesh with an n-gon and a triangulate modifier, in this scenario there will be holes in the collision mesh. It should...

Bug