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Bones roll after export when joining them to different armature

Open Absalom96 opened this issue 2 years ago • 2 comments

I extensively looked for this issue to check if it has been already posted, but apparently I’m the first one to experience this. Basically if I join the bones from an hand model to a different body model and then I export the model and import it again , the bones are all misaligned (apparently rotated).

Absalom96 avatar Jan 26 '23 15:01 Absalom96

Could you post the files and steps needed to reproduce this?

Candoran2 avatar Aug 13 '23 20:08 Candoran2

Not really a bug, but a feature, as the 'best' bone orientation is chosen for and stored on each armature. Joining armatures with different orientations is not possible for now.

HENDRIX-ZT2 avatar Nov 03 '23 22:11 HENDRIX-ZT2