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NiTextureTransformController and NiTransformController, how do I import these stuff?

Open NOXXiiTRiX opened this issue 2 years ago • 1 comments

Hello, so I have currently two NIF files. Both of them works in NifSkope, which is :

AS50_SNAKE.nif, which a weapon with a glowing rainbow flow, i want it in Blender, but i dunno how.

Edit, when imported to Blender, it became like this.

https://user-images.githubusercontent.com/104032131/170100820-7ec15ef8-76c9-44f6-8588-8feac5b39a1b.mp4

And TF_Panic_Space.nif, I am currently wanting to have that crane moving...

EDIT : I FIGURED THIS HOW TO MAKE IT WORK, IGNORE THIS

https://user-images.githubusercontent.com/104032131/170101397-603ff63a-50b8-428d-8350-3effada22ca1.mp4

Here i have linked the MAP TDM_PanicSpace - Copy.zip

And here is the weapon. AS50_SNAKE.zip

Please help or teach me to make it work just like the video in Blender without using any addons. I would be deeply appreciated.

NOXXiiTRiX avatar May 24 '22 18:05 NOXXiiTRiX

Basic support for NiTextureTransformController is added. Imports as a mapping node with animated transforms. To properly support this and integrate it into the node tree, the node and texture system has to be rewritten.

HENDRIX-ZT2 avatar May 26 '22 17:05 HENDRIX-ZT2