Nicolas Noble

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Sure, but complexifing the (already complex) build for little to no gain isn't necessarily worth it. I'd wager that the time to build the tests themselves dwarfs the time to...

I mean, supporting all emulators out there is going to be difficult. The main loop is definitely different from the typical one from psyq, and there's absolutely a few tricks...

Right, we can try and narrow it down a bit, but FYI, there's also emulators like older PCSX, ePSXe, or even no$psx, which also struggle with this code, afaik. Basically,...

So, this is really due to these hardcoded clock settings: https://github.com/grumpycoders/pcsx-redux/blob/main/src/mips/psyqo/src/gpu.cpp#L63-L71 These were derped out of trial and error, but they should actually be properly computed at runtime instead. Unfortunately,...

> I'm currently traveling so my response will be brief, but I just wanted to say thank you for sharing this. This is cool! Oh, please do enjoy your travel,...

> When you say there is no FPU, does that mean that floating point calculations are still possible, but emulated in software? Does this have any impact on C++ code,...

Bit busy this week, I'll look at the various PRs over the week-end.

Sorry, got hit hard by covid. I'm processing my backlog slowly now.

We've touched the subject of having generic wrapper mechanism, but we're not decided yet.

You'd need to change this in your copy of ImGui: https://github.com/ocornut/imgui/blob/74afea04d6432e3cbcadd43f8eaf771aed48a1c8/imgui_draw.cpp#L2422-L2472