Nicolas Kopp
Nicolas Kopp
> > This issue here, however, is a hash collission. This is huge, if confirmed. Really ugly stuff. > > Every practical hashing algorithm is one-to-many. It is only a...
Vue 2.6 did introduce a probably breaking change by using MicroTasks instead of MacroTasks, see https://github.com/vuejs/vue/pull/8450#issuecomment-1608252244 for the problem and a solution.
Huh that's weird, doc says Events must be overriden and cannot be an instance https://docs.unity3d.com/ScriptReference/Events.UnityEvent_1.html No idea why it works for @in0finite on 2020.3++ but it contradics the documentation
Hey! I added a loading indicator like this: Template: ```HTML Some Styled loading Gif... ... ``` JS (Vue): ```JS data() { return { isLoading: false, }; }, /* ... */...