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setGlobalTileID() not updating texture

Open Korkd opened this issue 13 years ago • 0 comments

See the forum post here: http://www.andengine.org/forums/post29765.html

Has to do with the TMXLayer spritebatch not getting updated with the new TextureRegion.

Korkd avatar Feb 08 '12 00:02 Korkd