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Fix to Android issue 9953: glGetShaderInfoLog is always empty.
http://code.google.com/p/android/issues/detail?id=9953
This error happens because glGetShaderiv with GL_INFO_LOG_LENGTH always returns 0. The empty string makes almost impossible to fix the errors in the shaders (you just are notified of the crash, not of what error happened and where).
Fixed by implementing a native method.