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Fix to Android issue 9953: glGetShaderInfoLog is always empty.

Open MakersF opened this issue 12 years ago • 0 comments

http://code.google.com/p/android/issues/detail?id=9953

This error happens because glGetShaderiv with GL_INFO_LOG_LENGTH always returns 0. The empty string makes almost impossible to fix the errors in the shaders (you just are notified of the crash, not of what error happened and where).

Fixed by implementing a native method.

MakersF avatar Sep 13 '12 15:09 MakersF