Nicolas Gnyra
Nicolas Gnyra
@WabsRevenge has put in the work to get VRM working with this mod [in their fork](https://github.com/WabsRevenge/BeatSaberCustomAvatars_WithVRMSupport/releases/tag/Release_1a). I hope to eventually merge this but for now you can download that version...
Closing this since I haven't heard from you in a while. Feel free to open another issue if you're still having trouble!
This has been fixed although in a slightly different manner – the avatar is no longer parented to the FPFC controller so it just stands in the default position instead...
Finally figured out what the problem was. This is now fixed in [version 5.3.0](https://github.com/nicoco007/BeatSaberCustomAvatars/releases/tag/v5.3.0). Sorry for the wait.
Closing this since I haven't heard from you in a while. Feel free to open another issue if you're still having trouble!
This should now be fixed in [version 5.3.0](https://github.com/nicoco007/BeatSaberCustomAvatars/releases/tag/v5.3.0).
Hey! The [latest release's](https://github.com/nicoco007/BeatSaberCustomAvatars/releases/tag/v5.3.2) Unity project should be working fine with Unity 2019.3.15. > I found it in source but as soon as I copy the Source Folder to my...
Shaders are only part of the equation. Basically nothing in Beat Saber actually emits light in a way that shaders can use for illumination; there's some custom directional light stuff...
Oh okay, I see. I think the easiest way to do that would be to add a point light as a child in each hand and use a custom shader....
Yep, I'm still working on this! The only thing big that's left is finishing up [AssetBundleLoadingTools](https://github.com/nicoco007/AssetBundleLoadingTools) which has been delayed a bit by internal discussions to make sure the user...